Bard URF Calendar
Thursday, September 30, 2010
URF Youtube channel--concerts and art projects for readers!
Friday, September 24, 2010
Contemporaneous tomorrow!
Tuesday, September 21, 2010
Connection: Fictionpress
Monday, September 20, 2010
Connection: AndJono
Sunday, September 19, 2010
Unionized Chaos 9/18
Friday, September 17, 2010
Saturday Night "In C" Jam Session
Media Meal Recap: Young-Hae Chang Heavy Industries
A: Young-Hae Chang Heavy Industries (yhchang.com)
Q: Why should I care?
A: You won't care until you see it. Go to yhchang.com. Watch "ARTIST'S STATEMENT N0. 45,730,944: THE PERFECT ARTISTIC WEB SITE". Come back here when you're done. Go. Like now.
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You're back? Doesn't your question seem silly now?
Q: What the fuck did I just see?
A: Just text and music, no more and no less. Surprising what can be done with a few simple elements, no? The internet doesn't need to be all flashy and colourful and complicated and interactive to be beautiful, or to make a statement.
Q: Why not make it flashy/interactive/etc.?
A: You could ask the same question of black and white vs. color photography, and the same sort of pretentious answers could be given. But in reality, the format comes from the challenge of keeping bandwith small so users with primitive internet connections, like the 56k modems most users had in the late '90s (or the similarly slow connection currently in place here at Bard College) wouldn't have to sit through interminable loading screens. The result has been a focus on the "art" part of "web-art", rather than an obsession with all the cool shit you can do with the internet.
Q: And this makes YHCHI special, how exactly?
A: Since the art is made for the internet, and more importantly for the sort of audience that exists on the internet, YHCHI's work is subtly, but radically different from off-line art. Consider: Although there are many references to life etc. in S.Korea, the work has international appeal, especially with translations into 14 different languages. The impact of technology, and more importantly the commercial aspect of technology, on not just the behavioural side of life, but on thought itself is a major topic. Although this has been a topic of focus in academic circles, internet users see this issue played out every day, from the moment they log on to the moment they close their browsers. Far from being an abstract and remote issue, how commercial technology -- or technological commercialism -- effects thought is an immediate and inescapable concern for internet users. Finally, since the internet has given all users an essentially level playing field for commentary, YHCHI is highly aware of reactions to their work, not from the institutional art world, but from ordinary people. This has enabled the art to hold a mirror up to itself. Take "METABLAST" as an example. It's text is a forum thread discussing their previous piece, "OPERATION NUKOREA".
Q: So the art creates a reaction, which in turn becomes more art?
A: Exactly.
Q: And YHCHI does this without becoming trite and infinitely self-referential?
A: Sure! Just because there are a lot of un-serious (read: stupid) people on the internet, doesn't mean people can't do serious things on the 'net.
But I'm sick of interviewing myself. I've got personalities showing up with press passes, asking if they can shoot video.
Now it's your turn. Watch some more. Post your ideas/thoughts/rants/etc. in the comments.
Wednesday, September 15, 2010
Minecraft, OR Why-the-shit-aren't-you-playing-this-game-right-now?
I speak, of course, of Minecraft. If you've never heard of it, hop on the inter-tubes and head to www.Minecraft.net. Wait, I guess you're already on the inter-tubes, so just click that link. There, you can find a free, java-based version of the game that you can play right in your browser. You can buy the full game for about $13, (which is completely worth it, by the way), but all of the essential features exist in the free version.
But what IS Minecraft? I'll counter this question with one of my own: Do you enjoy playing with Legos? I'm going to assume you said "yes" (If you didn't say yes, I kind of want to punch you in the face, but I suppose it's a punch to the face that you're entitled to). Minecraft is, for lack of a better explanation, a gigantic, immersive lego set. This is the world of Minecraft:
It's composed entirely of differently-skinned, pixelated cubes, and is randomly generated every time you start a new game (complete with trees, water sources, mountains and caves). At its heart, the game is essentially a collosal construction tool. In the free version of the game (which is available in single and multi-player), the world is freely morphic. left-clicking deletes the block which you are looking at, while right-clicking places a block of variable appearance. You can build just about anything that you can imagine, be it a house, a copy of a real-life building, or a piece of abstract art. On the flip side, you can tunnel hundreds of feet into the ground and discover massive subterranean caverns. Also, lava.
When we first discovered this, me and several of my dormmates logged onto a server and promptly wasted a couple hours just building stuff. Someone built a beach-side house. I made a hot tub, and then began on a wizard tower. Others busied themselves with constructing a massive "skybridge" that spanned the entire world. It was decided unanimously that the house needed a structure to mark its location, and so began the construction of a giant golden penis reaching into space (it more resembled a yellowish staircase, but it's the thought that counts). A couple of random people joined, contributed their own creations, and, for a time, things were good.
But then, disaster struck. A denizen of the internet, calling himself "Tempodrop," logged on to the server. A few moments later, he made his way to the top floor of my tower (Which I was just finishing up). I fancied that he was admiring the building. He looked around for a bit, and turned to a wall. A block disapeared. And another. And another. I typed at him furiously, but to no avail. he scampered about my tower, destroying the structure I had put so much time into. Soon, all that was left was a haphazard collection of blocks floating in mid-air, barely recognizable as some sort of tower. I fell to my knees, raised my arms to the heavens, and muttered "fuck."
After that, we set up our own server-- lovingly named "Punchdome") --so that we could kick and ban any ruffians that attempted similar antics. It's a wondrous place, full of man-made volcanoes, a deathstar, an underwater tree house, and a remade wizard tower (complete with a basement, which was accidentally flooded and is now full of water, sadness, and broken dreams). One user made a ridiculously extensive system of tunnels that led to all the different structures, and repeatedly creeped people out by popping up right next to them and then vanishing.
Minecraft is a refreshingly unique game. Were many games focus on intense competition as a selling point, Minecraft is peaceful, even soothing in its gameplay. And as far as a conduit for creativity goes, you can't get much better than this. Give it a try- make an account, join a server and build something. Hell, join the Punchdome (if it's up, which isn't often), and see some of the things we've made. Just don't break our stuff.
Tuesday, September 14, 2010
Notes from the Starship: Dylan Mattingly poised for major composition honor
Monday, September 13, 2010
Media Meal Recap: How to Cause Trouble
1: Would you consider these events and performances, all or in part, artistic? Is there a line that should be drawn in considering these creative and/or performance pieces? Elaborate thoroughly.*
2a: If you have been part of an event before that would be considered part of the Disruptive Realist category, please explain your experience and consideration on whether or not it was a creative endeavor.
2b: If you haven’t been involved with an event like those presented, describe the ideal event you think you would enjoy participating in and why You can either describe an event you have heard of or one of your own creation.
And here is a sample of the responses:
"If someone does something, and considers it at least partly meaningful and calls it art, then why not accept it as art?"
"I would also be interested in cheap, interactive installations like hanging a bunch of swings form select trees, or placing beds in arbitrary locations and then napping on them. Also I love naps."
"Disruptive art is not exactly artistic when its main purpose is to simple have fun."
"The closest thing I have come to disruptive realism is the organic canvas at Bard. It was definitely a creative endeavor for the photographer, the performers and the painters. It was really cool to add paint to someone in conjunction with their pose and what other people had done."
"I can't think of a more appropriate way for Bard students to show school spirit / promote campus unity."
"I would consider these events artistic. They are original, provocative, beautiful or jolting, all aspects often associated with art. Each event is planned, designed, crafted in order to provide a certain effect, and more significantly, a specific effect on a particular audience."
"Art is often a question of whether or not art is for the person or the public, but these [events] seem to fall into all of the above."
"My friends created Humans vs Zombies, which is played all over the country, and I participated twice. I think it was creative because you are constantly playing the game and people watch. You have to change the way you do everything. You become the game."
"For something to be considered 'artistic', intention must be established (or demonstrable), as an occurrence lacking intention falls under the same category as 'mundanity'. This seems to a definition of 'artisticness' that necessitates the concerted intention to 'be artistic' or 'create something artistic', but such a definition seems insufficient if we are to apply it to what we also intuitively understand as the interpretative role of art: Is it possible to have an intention to artistically discuss intention, or does this become too recursive to be meaningful?"
Food for thought, I guess. If you are hungry for more, go ahead and come to dinner on Thursdays in 7pm!
Twilight and Stephanie Meyer: An “Important” Piece of Literature
Towards the end of the last semester at Bard, I was asked in my literature course, “If you had to pick an author to prevent from becoming obselete, which would you choose and why?” I immediately thought of Mrs. Meyer and Twilight.
(A quick side note, I am (and always have been) a big horror and monster fan. I love werewolves, zombies and especially vampires, hence all of the following references.)
To begin analyzing the importance of these novels, let’s do a quick overview of the Twilight plot.
Major Characters:
-Bella Swan: An average girl with an average face in an average town with average hair and an average car in an average school with average friends and an average family. (You can tell Meyer made her this way so every girl in America and the world over can relate to her in some way, shape, manner or form.)
-Edward Cullen: A vampire who is the epitome of teenage sexual frustration. He also sparkles.
-Carlisle (Car-Lyle) Cullen: Edward’s vampire daddy. He also sparkles.
-Alice Cullen: The “different” one in the vampire family. She can also see the future. Guess what she can do? Yep, sparkle.
-Charlie Swan: Bella’s average redneck dad. Likes baseball, guns and is also a cop.
-Jacob Black: Probably the hottest guy in Twilight. A werewolf, overall non-abusive guy. Pretty much the perfect guy (See Fig. 1). Also a pedophile (we’ll get to that later). Another pinnacle of teenage sexual frustration.
Plot (?): Bella moves to Forks, Washington state after her mother and her apparently baseball-trainer new husband move to Florida to do baseball training. Picked up by her dad Charlie, she begins attending Forkes Public High School and becomes that “fancy new kid”. Some words happen and she meets Edward Cullen who at first looks at her as if she is the tastiest thing on the planet (hint, hint, hint). He goes away for a week due to his sexual frustration and hunger pangs.
Bella eventually figures out he’s a vampire from incredibly obvious hints from Edward, Jacob Black and Native American folklore and the fact that he threw a fucking truck out of the way to save her life (Vampires have super strength, in case you didn’t know). Instead of being terrified to hell by the fact that he’s a vampire like any normal person, however, she falls head-over-heels in love with him. He falls head-over-heels in love with her and her delicious blood for some reason. Also she finds out that vampires sparkle in sunlight, as opposed to bursting into flames like all the other cool vampires do.
So they date for a while, then some evil Canadian vampires along with one Jamaican vampire show up (This is somehow plot relevant). Mr. Canadian vampire wishes to devour Bella, so he chases her to her old ballet studio in New Mexico, breaks her legs and bites her, but she doesn’t turn into a vampire. Also he videotapes the entire thing, teaching young children what a voyeur is. Edward and his family fight Mr. Evil Canadian and kill him by ripping his limbs off then setting him on fire.
Let me digress for one moment to say that in the ballet studio, a room usually COVERED in mirrors, Meyer breaks so many vampire rules it’s almost hard to believe. The big one? All of the vampires in Twilight have REFLECTIONS. But enough of that.
So a few more books happen, Edward and Bella get married, they have a vampiric baby that Jacob falls in love with (told you he was a pedophile) and Bella finally achieves her dream of becoming a cold, undead monster. The End.
Now that you understand this incoherent excuse for a plot, we can begin to analyze Twilight. For one thing, Stephanie Meyer provides us with is a perfect example of how not to write a piece of monster literature. And through this achievement, she also gives us something to rally around with a communal hatred, or love if you’re about fourteen years old.
People say that Dracula is old, Blackula is racist, and Lestat is gay, but they all have one thing in common that Twilight does not. This is grammatical sense and a usually outstanding job of editing before publishing. Mrs. Meyer not only gives us this model for bad literature, but also gives us a lesson in spelling, grammar and an attempt to show us what to avoid when publishing our first piece of teen fiction. Or follow. Whichever.
A thing Mrs. Meyer may not have realized however is what she gives young women. This would be the model for the seemingly perfect boyfriend, who just so happens to be an abusive, cold, unloving man who leads you on only to let you down and then break your spirit and then kill you (in the case of Twilight, quite literally). A typical conversation between Bella and Edward:
Bella: I will love you forever Edward.
Edward: Yeah…I’m gonna go now. Have fun being alone for an entire novel.
Bella: Love you! I’m gonna go do reckless things in hope that I can see a hallucination of you while my adrenaline is coursing through my veins!
Edward: Bitch be trippin’.
While all of this is nice and good, I have to digress for just another moment. As I’ve said, all vampires in Twilight sparkle in the sunlight as opposed to bursting into flames. Now I can only assume that Stephanie Meyer did not want to create morbidity in her novel about one of the most morbid monsters in existence by having her diamond-encrusted boy toy burst into flame. So she did the only logical thing and replaced the morbidity with something that all fourteen year-old girls love. Sparkly things.
That said, one must also look at some of the elements she puts in her novel to further confuse her attempt at creating an appropriate piece of fiction for pre-teens.
a) Vampires can only be killed by ripping off their heads, arms and legs and then being lit on fire.
b) When Bella and Edward have sex for the first time, Edward somehow forgets that virgins bleed on the first time, causing him to go into a vampiric rage, break her ribcage and most likely cause internal bleeding.
c) Vampires seem to have superconductive, radioactive, acidic vampire semen because Bella gets knocked up and has her baby in a matter of weeks.
d) When Bella needs a C-Section to deliver her demonic vampire spawn, instead of using Edward’s adoptive father Carlisle, an accomplished surgeon of about 400 years, he decides to chew through Bella’s uterus to get the baby out. Yes, that’s right. Chew. Uterus. Nom, nom, caesarian section.
e) Do I even have to go back to the fact that Jacob is a pedophile and everyone is okay with this?
So now that we’ve covered most of our bases on the subject of Twilight, I want to introduce an interesting argument I heard on Taverncast, a podcast that I listen to. One of the hosts on the show brings up the subject of Twilight and mentions how the movies have created hysteria. Much like how the majority of men in the 70s and 80s waited for days, camped out and dressed up for the Star Wars movies, grown women, teens, tweens and even some men are lining up for days and days to see the next installment of the Twilight saga. The movies have a cult following, which is fascinating to watch. Girls talk about their favorites, they dress up, and they buy everything with their favorite character’s face on it. So I pose a question to you. Do you believe that the Twilight saga has created a cult following? If so, what would you classify as the demographic of this cult? Some may argue the goth, some the 'scene' and others may just argue the desperate. What do you think?
welcome to the neighborhood.
Sunday, September 12, 2010
Connection: Stormtroopers 365
Tuesday, September 7, 2010
Event Recap: Paint the Living
All photos courtesy of Isabel Filkins.
View all photos on Flickr
With only five colors, a few dozen students stepped in to make their mark on four students. The marks started small and simple: a symbol here, a flower there, but almost like the evolution of art itself the types of creation changed into new and unexpected forms.
After the symbols came the abstract lines, the connections between two people as they momentarily held hands or stood near each other. These moments disappeared as soon as they changed position and the moment (and the context) was lost. Song lyrics and quotes sprouted up along with patterns and more expressive and complete paintings. The artists built up an investment in a limb or a neck and worked hard to make their piece right. Paint went from the obvious blank skin to the hair, fingernails and eventually the bottoms of feet.
The question in understanding this work that I pose is the following: Can the rudimentary roles of form and content be applied to Organic Canvas? The what and how of a painting is far more obvious than this, so I feel it merits discussion.
The first is what part of the performance is the content? The event creates several products that can be considered the ‘facts’ of the work: The people with the paint on them is first and foremost on this list, followed by the pictures and videos of the event, which include the audience and the painters as part of the art itself. This lends me to delineate performance art into a primary and secondary existence: The first is the performance, and the second is the memorabilia of the performance.
In the performance itself, the content is still the body and the paint, while the form is a combined effort of the actor and the artist. The positions of the actors range from thoughtful to anguished to submissively orgasmic, and the artists each respond appropriately to the space presented to them. In this case, while not traditionally an art form, the content of the performance itself and of the resulting artwork are immediately apparent. The form then becomes an extension of the emotions immediately seen between canvas and artist, which is so much more profound as the form and content extends to the action of painting itself.
On the other hand the recording of the event creates actual composed still images or clips that no longer focus on the active participation of the viewer and the work. The even is past and now all that happened is fixed. Not only that but the painters are now viewed as content in the digital media, with the form being relegated to the photographer. Certain instances of painting were done with knowledge of the recording, such as instances of fresh splattered paint and certain facial expressions and poses. We forget that the process was the artwork in the primary, yet now in the secondary it is gone, with only footprints on the beach. As time passes the event itself fades further and further into nonexistence in terms of the primary, but it is the secondary that gains permanence, even though the goal of the event was the experience itself.
It would be worth considering for future events what it means to perform an artistic work vs. viewing it as a recording. There certainly could be a world of analysis in the simultaneous screening of a film and the performance of it live in an experiential manner.